Isle of Man Royal Manx Show

So, today we went to the Isle of Man Royal Manx Show. Wonderful. Rather like the Traction Engine rally of last week, but with more cows. We didn't expect to stay all day, but a combination of good weather and plenty of things to see took us all the way to the Grand Parade at the end. They had dog agility, pony club express, bright blue sheep (and a Bo Peep to go with them). They probably had a kitchen sink somewhere too. And very probably it was beautifully decorated. 

One of the highlights was the Stampede Stunt Company.  They did a fantastic routine showing us the "Way of the Cossack Warrior". Which apparently is all about the Dzhigits of the Cossack people. The pronunciation of which for some reason had me thinking of this video. Anyhoo, they were awesome. Of course I had a camera with me. Of course I took some pictures. 

Impressive

Most impressive

Now you're just showing off...

Isle of Man Motor Museum

After a lovely evening yesterday the weather has turned, well, less nice. So we went off to the Isle of Man Motor Museum to look at cars. There are a lot of awesome cars there. They have a particularly nice selection of large american gas guzzlers with lovely chrome detailing. 

I took quite a few pictures and one or two came out. If you ever find yourself on the Isle of Man, you should check out the museum. If you're driving an electric car (I wasn't) you'll be in for  very pleasant surprise. They have a row of shiny chargers there for you to top up.

Office Lens is awesome

I had a need to scan a document today. Nothing too tricky about that, except that it meant finding the scanner, turning it on, running a program, etc etc. 

Too much like work. 

Then I remembered I had Office Lens on my phone. It's awesome. Point the camera at a page of text and it works out where the edges are, takes a picture, tidies it up and then offers to share it just about anywhere, including on my One Drive disk as a pdf file.

If you've not got this on your phone you're missing out. 

Not for sale

I keep getting emails from people who like my blog and want to put some sponsored content it. I've been offered up to 35 dollars for a slot (assuming these things are for real)

Go me. 

However, at the moment I'm afraid that space on these hallowed pages is not for sale. I don't really want to turn my blog into a profit centre. I write the posts manly for my own amusement. At least, I'm the only one that laughs at most of the jokes. 

Monday Snaps are going to be on holiday over the next couple of weeks while I write about Python. 

Traction Engines at Whitby

Gentlemen, start your engines....

Expect to find a lot of pictures of traction engines and cars appearing in my blog over the next few days. Today we went to the Whitby Traction Engine Rally. It was awesome. There were traction engines, classic cars, funfair rides and stalls selling spanners.

Spanners

The weather was kind to us (it only rained once for a bit) and a good time was had by all. I took my camera with some ancient lenses and took some pictures I'm really quite happy with. 

Monday Snaps: Cheese Physics

Last week we got the cheese moving around the screen using the cursor keys. It wasn't very good. The cheese just moved as long as you held the key down. This kind of movement is fine for some kinds of game where the action is fast and frantic, for example the paddle in a breakout game. So, feel free to steal that movement code for any of your game object that need immediate movement.

However, for Cheese Lander the skill is actually in controlling the speed of the cheese. And one way to do this is to add a bit of physics. To understand what we are going to do, we have to understand a bit about speed and acceleration.

Speed is the rate of change of my position. Each time round the game loop I could add a speed of 1 pixel to my cheese. After sixty times round the game loop my cheese would have moved sixty pixels. 

Acceleration is the rate of change of the speed. Each time round my game loop I could add an acceleration of 0.1 to my speed value. So after ten ticks the cheese would be moving at the rate of 1 pixel per game loop. After ten more ticks the cheese would be moving at a rate of two pixels per game loop, and so on. 

The game needs to store the acceleration and velocity values as real numbers this time, because the acceleration value will be quite small.

double cheeseXSpeed = 0;
double cheeseYSpeed = 0;

double cheeseXAccel = 0.01;
double cheeseYAccel = 0.01;

The initial value of the speed will be zero because the cheese is not moving. The acceleration value that you see above works quite well with a game updating 60 times a second.  

void updateCheese()
{
    cheese.Left += cheeseXSpeed;
    cheese.Top += cheeseYSpeed;

    if (SnapsEngine.GetRightGamepad())
        cheeseXSpeed += cheeseXAccel;

    if (SnapsEngine.GetLeftGamepad())
        cheeseXSpeed -= cheeseXAccel;

    if (SnapsEngine.GetDownGamepad())
        cheeseYSpeed += cheeseYAccel;

    if (SnapsEngine.GetUpGamepad())
        cheeseYSpeed -= cheeseYAccel;
}

This is the part of the updateCheese method that implements our physics. The first thing it does is update the position of the cheese by adding the speed of the cheese to its position. Then it reads the gamepad to determine if the speed needs to be changed in any particular direction. This code is very similar to the code in the previous version of the game, but instead the speed values are updated, not the position of the cheese.  Pressing a key in a particular direction causes it to accelerate in that direction. 

The final refinement is to make the cheese "bounce" when it hits the edge of the screen. In the previous version of the game we "clamped" the cheese so that it could not move off the edges. In this version we are going to reverse the speed of the cheese when it hits an edge, giving a great "bounce" effect.

if (cheese.Left < 0)
{
    cheese.Left = 0;
    cheeseXSpeed *= -1;
}

if (cheese.Right > (SnapsEngine.GameViewportWidth))
{
    cheese.Right = SnapsEngine.GameViewportWidth;
    cheeseXSpeed *= -1;
}

if (cheese.Top < 0)
{
    cheese.Top = 0;
    cheeseYSpeed *= -1;
}

if (cheese.Bottom > SnapsEngine.GameViewportHeight)
{
    cheese.Bottom = SnapsEngine.GameViewportHeight;
    cheeseYSpeed *= -1;
}

This is the same code that we saw last week, with the one change that the speed value is reversed after the cheese has been put back on the screen.

This code is great for user controlled physics based objects. It's also great for chasing aliens who can be made to accelerate in the direction of the player. 

Next week we'll take a look at the game win condition, where we have to touch the cheese down on the bread really, really, gently.

Remember that the Monday Snaps are brought to you by my book.....

 

 

Begin to Code Python Snaps

Creating pretty menu screens, Snaps style

As you might know, I'm working on Begin to Code Python. You can order a copy below. It will be out once I've finished writing it....

When I wrote the Begin to Code with C# book (which you can buy now - see below) I wrote a library of functions I called Snaps. The idea was to use these to make it easy for people to create impressive applications right from the start. Snaps for C# became an enormous library that you can find on GitHub here. I'm using it for my Monday Snaps which you can read each, er, Monday. 

Anyhoo, when I started the Python book I wondered about writing a Snaps library for Python. I've always been concerned that people might think that they are getting a book about Snaps, not programming, and so I wasn't sure whether another library would be a good idea. And the libraries do take a while to build. 

To cut a long story short, I've decided to make some Snaps for Python. They're much more lightweight than the ones I wrote for C#. They're built on the pygame framework so that I can get some nice graphical and audio elements with minimal effort. I've put the first version of Python Snaps, along with all the sample programs for the first five chapter's worth of examples, on GitHub here.

I must admit I'm really (and I mean really) enjoying writing Python at the moment. As a language that lets you go quickly from idea to implementation I think it is very hard to beat. It requires a different approach to programming from a language like C#.  but that's not a bad thing. 

Amazon Echo in Hull

Our Amazon Echo works really well. Except sometimes. The radio service, on TuneIn, frequently stops or breaks up.

If we ask again for the station it plays again for a while and then stops. It used to do this a lot a while back, but it seemed to have settled down.

I'm not sure if it is the WiFi in the house or the networking in Hull. Anyone else in Hull with an Echo had a problem with radio playback?

Baby Driver is a great film

Baby Driver is a great film. Perhaps a bit more driving would have been nice, but not really necessary. It has shades of Reservoir Dogs, Cape Fear and Hot Fuzz. All in a good way. Snappy direction, driving music and even a happy ending (spoiler alert - too late...). 

We managed to track down a screening last week. It might be a bit harder to find now, but it is well worth seeking out.