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Dealing with Bandwidth Thieves

Ian sent me this link about what to do if you suspect the neighbours are stealing your home WIFI.

http://www.ex-parrot.com/~pete/upside-down-ternet.html

Brilliant stuff.

Posted on Thursday, January 10, 2008 at 04:11PM by Registered CommenterRob in | Comments2 Comments

Reader Comments (2)

People need to read the manual more.

I'm still sort of confused about the whole collisions topic...

http://msdn2.microsoft.com/en-us/library/aa446552.aspx

Part 2, you mention bounding boxes? I am using pieces of graphics?

"if ( goingDown )
{
// only bounce if the cheese is going down
if ( cheeseRectangle.IntersectsWith(breadRectangle))
{
// we have a collision
bool rightIn = breadRectangle.Contains(
cheeseRectangle.Right,
cheeseRectangle.Bottom) ;
bool leftIn = breadRectangle.Contains(
cheeseRectangle.Left ,
cheeseRectangle.Bottom) ;

// now deal with the bounce"
January 12, 2008 | Unregistered CommenterRichard
A bounding box is a rectangle around an object in your game. It provides a quick way to see if two game objects have collided, in that if the two bounding boxes intersect then you can regard the objects as having collided. It is not perfect, since it doesn't allow for the exact shape of the object, but in most games this doesn't matter.
January 15, 2008 | Registered CommenterRob

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