A Hot Day for writing Custom XNA Content Importers

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In between gardening and feeling very warm I wrote a custom content importer for XNA 4.0 today. This is the way that you can bring in your own content into an XNA game. I’m playing around with some game ideas and I needed to get a bunch of data into my game engine so I can twiddle with it.

Turned out to be a lot easier to do than I thought it would be. Actually, the whole content setup is lovely to use in XNA. If you ever want to do this, you can find a really great start here:


The stuff seems to work fine in Windows Phone too. I really know how to enjoy myself in summer…..