Making Games close to the Edge

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Calling a start to the event in noisy style..

Andy Sithers of Microsoft and a few Hull students got mention in an article in this month’s Edge magazine about some recent 48 hour game development competitions.  This is where a bunch of teams are given a theme, 48 hours and a lot of pizza to make a game. XNA is a brilliant tool to use for  this kind of thing, and Microsoft set up a couple of competitions this year.

Some students from Hull took part and while they didn’t win anything this year (having got a “Cheesiest Game” award last time) they did have a great time. I’d love to take part in one of these one day.