We reached the end stops today. By the finish we had 12 teams taking their games through to the finals. Two teams of judges went round and judged six entries each. Then we took each judges top three and brought them together to make the top six finalists. And then we settled down in Lecture Theatre D to look at the game videos the teams had prepared.
First up was team "Spooky Elephant" who's take on "Abel Pots Sink" had Cain pushing a water filled sink to catch crockery hurled by a vengeful Abel. Motion captured graphics and sloshing water effects made for madcap gameplay accompanied by a Benny Hill soundtrack.
Next up was "Team 1" who had a taken "Jury Hang Hung" and made a life management game for a hapless individual that needed to be kept out of trouble. This game ran on Windows desktop, Phone and Raspberry Pi, a splendid technical achievement.
This is team "Don't Know", who took "Coil Loop Wire" and made a platformer where the aim is to protect the coil at all costs.
Here we have the entry from Team GDB who took "Food Much Many" and built a multiplayer fighting game where the aim is to destroy the edible scenery and drop your opponent into a vat of deadly custard.
This is a joint effort from Betajester and Squid Phyics, who took "Envy Cars Toys" and built a sandboxed car fighting game in the micro-machines mould. Aiming envious blows at better vehicles than the one you start with allows to to change places with the good cars and progress to bigger and bigger battles.
BlueTeam of Death took the words "Eyed Wide View" and made a maze based first person shooter with a great eight bit ambience. Destroy the eyes and progress through the rooms to win. Too much damage causes your view of the playfield to widen and distort, making it harder to aim.
The judges went away for deliberation and we passed the time exchanging Pirate jokes and discussing whether we should have a Three Thing Game trophy (general consensus - great idea). Then the judges came back and announced the winners.
Team Spooky Elephant were commended for making a highly playable and amusing game, and got third place.
Second place went to team GDB who's multiplayer action and adherence to the theme made for some great gameplay.
You know the judges have done a great job when the announce the winner and the room cheers and applauds. "Blue Team of Death" really wowed the audience with a fantastic game which was built from scratch, assets and all and then coded up using Unity, a platform that neither of them had used much. Two strong messages from the judges: great game, and you should get this in the marketplace as soon as possible.
Before the judges wrapped up, they wanted to mention the team "Johnson sings the blues" who made it into the top six, but were prevented from appearing in the final because they had not got around to making a video. Their game, based on "Rave Cant Rave" was a chunk of multi-player mayhem with a screen that seemed to use up all the colours there are. At once. The team got a special award and was sent away with the strong message "Next time, make a video".
You can see the winning game video here. I'll put up links to the other entries as I get them.
Thanks to Warren, Lee, Simon, Nick and Josh for judging. Thanks to Lee, Simon, Dean and Nick for coming along and helping make the event the massive success it was.
Three Thing Game will be back in November. With a revised Thingomatic and a trophy. Oh yes.