More Than One Can Play on Windows Azure

Some time back I wrote some web services for turn based gameplay on mobile devices. They provided an easy to understand lobby and game move framework which I used to demonstrate how easy it is to create web services and consume them from Visual Studio programs. I still think this is wonderful.

Now I've moved them onto the cloud. This was much easier than I expected. Once I figured how how to publish the project (thanks to for the info) I had a working set of web services out there. I'm not sure how much time I'll have to play with this stuff (I'm supposed to be doing lots of other things at the moment) but I'll try to dig out and test some sample games that I wrote for this framework.

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