Get into Physics with your XNA games


If I have one piece of advice for budding game developers who are into XNA and looking for somewhere to go, it would be “Get Into a Physics Engine”. We’ve been playing with various versions of Farseer in XNA and they are well worth the effort. Lots of problems concerned with making things move in a realistic way just vanish when you plug in one of these magical libraries. I’ll be doing  a very quick overview of how to make simple things happen in XNA with Farseer Version 2 in the talk tomorrow.

Note to Mad Game Developers: I’ve moved the talk to LTA because of a clash with a First Year tutorial at 1:15 tomorrow.