The GameJam started promptly today at 10:00 am. By 10:30 most of the teams had turned up and signed in. All things considered, what with it being the last two days of the semester, we had a pretty good turnout. Plenty of teams and plenty of things, courtesy of the Thingomatic. Which worked fine, although it was a bit hungry on the battery side.
Before we started coding we had talks from Lee Stott (Windows 10), Nick Smith (Marmalade) and Dean Ellis (MonoGame). And then, after lunch Simon Jackson gave a talk about Unity. Great stuff, turning the event into a mini-conference as well as a hackathon.
The serious development started in the afternoon. We had the run of our large computer lab, which had been specially re-imaged with Windows 10 just for the event.
This is the team from Hull College who were using the cross platform abilities of Windows 10 to deploy a game across desktop, phone and Raspberry Pi. And it worked too. I took lots more pictures of the event. You can find them here.
Of course we had pizza. And of course there was plenty.
One of the prizes is an "Xbox Onsie". David and Simon couldn't resist putting them on and modelling them...
When I left everyone was settling down for the night. My plan was to come back early and get cracking on my game....