Using Wire.h and SPI.h in Arduino project libraries

The Wire.h and SPI.h Arduino libraries are kind of important. They’re used by programs to communicate with devices over the I2C and SPI busses. I hardly ever use them personally, I rely on people much cleverer than me to create libraries that I can use to talk to the hardware I want to use.

I’ve been creating a “Connected Little Boxes” driver for the BME280 environmental sensor (a personal favourite of mine). I’d added the AdaFruit libraries and at that point my program broke. The compiler kept complaining about the Wire.h and SPI.h libraries not being available. Except that they definitely were. I could see them.

I’ve had this before, it is very frustrating. It’s one of those horrible situations where you have to know the “magic” trick to make it work. The magic thing to know is that if any of your libraries use Wire.h or SPI.h you must Include them in the main source file (i.e. the program file that contains your start and loop functions).

#include <SPI.h>
#include <Wire.h>

This makes the linker happy and allows your program to build.

It's still always the power supply

printertest.jpg

In a post a while back I surmised that if weird things are happening it is because of a problem with the power supply. It’s still true.

I’ve decided to add a printer to my Connected Little Boxes. I thought it might be fun to be able to print little messages on paper. I dug out my little printer and connected it a Wemos device. I did a tiny test and it worked fine. So I set to and built a printer module into the Connected Little Boxes framework. And it didn’t work. That’s not actually surprising. I’m deeply suspicious of code that works first time. It usually means that I am due a bunch of pain further down the tracks. This time it looked like I was getting all my pain up front, which is fine with me as long as I can fix it.

I did some tests and it looked like a buffer/timing problem. Short strings printed fine. I could print“12345678” but if I tried to print “123456789” it failed. The buffers were all the right size, the logging said the printing had completed OK. The little lights that I had connected to the printer data signals all flickered hopefully. The only thing missing was printed output. Wah.

I did what I usually do when I hit a problem like this. I went and had a cup of tea. I’ve discovered that if you hit a problem where the universe seems to be broken the best thing to do is walk away from it for a while. I’m lucky in that I haven’t actually got a customer waiting impatiently for the product and the printing feature is not the subject of a piece of my coursework that is due in (the other reason for fretting about deadlines).

After my second biscuit I’d figured it out. It was my old nemesis the power supply. The printer I’m using is thermal and prints a line of text all at once. The more you print the more paper it has to heat up and the more power it needs. I was powering it from the USB connection on my PC which can’t deliver much current. In fact, it delivers just enough to print “12345678” and no more.

I tested this by trying to print “1 2 3 4 5 6 7 8”. This is a longer string, but it needs as much heat to print as a shorter one. That printed fine. So I connected a proper power supply and off it went. As much string as you like.

Build a nice place to fail

failure.png

When I start work on a project I try very hard to make myself a nice place to work. For the Connected Little Boxes project I’m also making a nice place to fail. When a device goes wrong I want to have an easy way to find out what happens. The latest version of the software sends an MQTT message each time it wakes up giving the reason it was reset.

This will help me determine why a device fails. It should also make it possible for me to build something that tells me automatically when bad things are happening.

Using WS2811 Light Strands with the WEMOS D1 Mini

wired lights.png

A very long time ago I spent some time doing stage lighting. Great fun and only occasionally extremely dangerous. Like the time when a friend of mine extended a wire with a plug in extension and he got the plug and the socket the wrong way round. He had the mains coming out of the plug and going into the socket. It was perfectly safe. Until the plug came out…

What has this to do with WS8211 light strands I hear you asking? Well, the strands are fitted with a plug at one end and a socket on the other. Because I know about these things, I decided that the plug would be the connector on the light strand that would receive the power and data signals. My decision was nicely reinforced by the way that the leds had a nice big arrow pointing inwards on this connection. Armed with this knowledge I wired everything up to find that it didn’t work.

Actually, I was kind of expecting this to be the case. Some leds like this need more voltage swing than can be provided by the 3.3 volts that the Wemos puts out. So I used a level converter to bring this up to nearly 5 volts. And of course it still didn’t work. After a bit of testing and a lot of head scratching I did what I should have done right at the start. I tried the led strand with something that was bound to work; in this case an Arduino Uno that puts out 5 volt logic. Of course they didn’t work with that either. So, in a spirit of “what’s the worst that could happen?”, I tried sending signals and power into the socket on the other end of the wire.

Of course it worked. So, if you want to use a Wemos D1 Mini with these led strands just make sure that you ignore the arrows and wiring common sense and send your signals into socket end of the strand. The really good news is that you can probably connect the Wemos directly to the led strand. My leds work without my carefully assembled level converter.

The only other thing to remember is that the RGB order is different for these strands. Blue and white will look fine, but everything else will look wrong because the red and the green colours are swapped. I’ve added a configuration option to allow the user of a Connected Little Box to set the type of leds:

switch(pixelSettings.pixelConfig)
{
    case 1:
    strip = new Adafruit_NeoPixel(pixelSettings.noOfPixels, pixelSettings.pixelControlPinNo, 
    NEO_GRB + NEO_KHZ800);    
    break;
    case 2:
    strip = new Adafruit_NeoPixel(pixelSettings.noOfPixels, pixelSettings.pixelControlPinNo, 
    NEO_KHZ400+NEO_RGB);
    break;
    default:
    strip=NULL;
}

Config 1 is “normal” NeoPixels and config 2 is the settings that work best for the strands.

Name in Lights

sealedbox.png

I’ve always wanted to see my name in lights. Today I’ve realised that ambition. It’s all part of the Connected Little Boxes project. One kind of box has your name in it. I’ve just finished making the boxes and to show an appropriate level of confidence in my connections I’ve actually taken the Apple approach to manufacture and glued all the cases shut. I really hope I don’t regret the decision….

ESP8266 int alignment fun

OK. Pop quiz. What’s wrong with the following C++ code?

unsigned char * chPtr;
int * intPtr;

// point chPtr at a buffer somewhere

// get an integer out of the buffer
intPtr = (int *) chPtr;
Serial.println(*intPtr);

Perhaps a bit of context would help. I use commands like this to tell my Connected Little Boxes what to do:

{"process":"pixels","command":"setrandomcolour",
"pixelSpeed":10, "sensor":"button","trigger":"pressed"}

This command means “send the command setrandomcolour” to the pixels process when the user presses a button. Fade the colour over 10 “ticks”. This means that each time the user presses the button on the box the lights will change colour.

The box is smart enough to understand this tiny chunk of JSON but I don’t want to have to decode the command every time the button is pressed. So the program assembles a block of memory containing things like the “10” value for pixelspeed and this is read when the sensor event is triggered and used to control the command. Works very well. Except sometimes. Sometimes the code throws Exception(9) and the processor resets.

The error came from nowhere and I spent ages checking the code that I’d just written to find what I’d broken. After a while I took the trouble to look up what Exception(9) actually means, and that’s when I discovered the stupid thing I’d done.

The code above uses a pointer to an 8 bit location somewhere in memory and then fetches an integer from that place. it’s what gets the stored pixelspeed value for the pixels process to use. But the ESP8266 stores integers in a block of four memory locations as a 32 bit value and it insists that these are always aligned. In other words, you put the first value in the bytes at locations 0 to 3, the second at locations 4 to 7 and so on, using the convention that the memory is addressed starting at location number 0. If a program tries to load a value from an “odd” location the processor crashes.

This means that if store something in memory and then try to read it back as an integer I have a 1 in four chance of it working and a 3 in 4 chance of it failing. Up until now I’d been lucky, but today I wasn’t.

When you write an assembly language program you can use special directives to line the data up in the right locations. The same thing happens in C++ when you make a structure. The compiler will insert extra space to make things line up when they should. One way to fix it would be to make sure that I always line things up in my program but this would have been a bit of a pain, so I wrote the function below:

int getUnalignedInt(unsigned char * source)
{
    int result;
    memcpy((unsigned char *)&result,source,sizeof(int));
    return result;
}

You pass the function a pointer to anywhere in memory. It copies some integer bytes into a lined up integer value and then returns the value. It seems to work fine. It’s not the most efficient solution but I can live with that for now..

Alarms are complicated

I’ve always found it surprising how simple things end up being complicated. Take adding alarms to my Connected Little Boxes…. I want to have alarms that I can set in the device. When an alarm time is reached I want the device to perform an assigned action, perhaps make a sound, drive a servo or change the colour of a light. This is simple I say to myself. And I write a function to celebrate:

bool atAlarmTime(struct ClockAlarm *alarm, struct clockReading *reading)
{
    if (alarm->hour != reading->hour)
    {
        return false;
    }

    if (alarm->minute != reading->minute)
    {
        return false;
    }

    return true;
}

The function will return true when the clock reaches the alarm time. I can use this to trigger whatever action is bound to the alarm. Simple.

Well, not really. My program will be repeatedly checking the alarm to see if it has triggered. So if I just use the above function I will find that an alarm will trigger continuously for the entire alarm minute when it due. And what about when I turn the device on or change the time? Do I want it to ignore “past” alarms or not? If my device was controlling a heating system I’d want it to respond to an alarm even to turn the heating on even if that event was in the past. Otherwise I’d turn the system on at 12:00 and freeze because the event that turned on the boiler was set to 7:00am.

I’ve ended up setting up options and flags and writing code that spins through the set alarms looking for ones that should have been triggered and triggering them if that is what the user wants. Yep. Alarms are complicated.