Destruction Golf in XNA


Did my XNA session today for the Mad Game Developers. Good turn out, and some interesting games out there. Good to see Physics engines being used, they make life much easier. Perhaps the next version of XNA could have one built in…

Anyhoo, I recorded the session as a screencast, just to see if it would work. The level was a bit high, so the sound is a bit clipped, but it is OK, apart from the bits where I’m pointing at the screen and talking about things…..

If you want to see how to create very simple projectiles in XNA, and then pan the screen to follow them around, then it might be worth a watch. Click through the image above to take a look. You can get the sample app from here.