Pick Up the Crew is Go

I published the First Year programming coursework today. If students fancy writing a game they can create a version of "Pick Up the Crew", an action packed game where the captain has to search the cruel sea for overboard crew members, all the while avoiding hungry sharks.

Above is my highly abstract test version written in XNA. I'm a great believer in "placeholder graphics", as you can see. 

I'm expecting great things from the students this year. I've even bought "pickupthecrew.com" and I'll sign it over to the student who produces the best looking game at the end of the semester. As long as they publish the game of course.