Bit Drop at Global Gamejam 2026
/University of Hull in “STill Looks Awesome” shock
I’ve not done a Global Game Jam for a while. But this morning finds us in Fenner Lab on the University campus thrashing out ideas and getting to work. The theme for the competition is “Mask” and we’ve decided that we’re going to do bitmask themed take on a falling block game. I’ve taken it upon myself to do the sound/music. This removes me from complex gameplay discussions and means that if my bit doesn’t work the game will still run. Double win.
We’re using a game engine called Godot. I’ve never used it before. After a day spent playing with it I reckon it is really rather splendid. You write your scripts in a language a bit like Python using an IDE built into the engine. This is the first time in a long while that I’ve written code in something other than Visual Studio Code. I quite like it. The syntax error highlighting is neat and once you get your head around how things are organised it all works very well. It is also very easy to create a web-based version of your game. If you want to know more about what we got up to, and hear my very primitive sound stuff you can find it here. The game doesn’t do much at the moment, but it runs and that’s a start.
Base Camp
We’ll be back in the lab tomorrow adding the finishing touches.