Bloody Hell, it's 300!

It seemed a good idea at the time. Jon had never seen the Imax screen, there was a new film out which had received less than damming reviews and so off we went to see "300", a simple tale of simple people killing simply everything.

Just about everyone in the film is a bit dim. From the Spartan king who thinks that just because all his recruits had a rough childhood they can take on the might of the Persian army to the traitor who thinks that it is a plan to carry around his ill gotten gains in his pockets, complete with nicely minted head of chief baddy on every coin.

The violence is very well realised, so if detailed decapacitations are your thing you are in for a great time. Unfortunately they aren't mine, especially when projected on a screen the size of a house side. Jon said, at the end, "I don't think the Imax added much". He was right. What it gave you in this case was a much better and bigger rendition of something that you really didn't want to see in the first place.

If you are into comic books, computer games with slow motion fight scenes, comedy beards and utter tosh you will like the film. If you want plot, character and scenery other than very large piles of dead bodies then I suggest you give it a miss. However big the picture.

XNA Party Time

Thanks to help from Kieran at Rare, Jon and I managed to snag invites to the XNA party, which was held at a really swish nightclub.

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We had to pick up the bus outside the Metreon centre

As soon as we got to  the club, had our ticket taken, hand stamped and passport checked (no - really, it was that exclusive) we grabbed some free food and drink and, old people that we are, headed for the chill out zone. Which was really, er, cool.

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The blue ceiling was amazing

Microsoft do parties well. Very well. Sitting watching the world go by with people bringing you free drink and food works for me. After a while though, we thought we'd explore the place.

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Blue with XBOXes

We wandered into one room and found a band playing.

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Forget the "Wedding Singer" looks. These guys were seriously good. And loud.

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And they had even more XBOXes for gameplay whilst you party

Finally, we went upstairs and took a look at the winners of the XNA Express challenge. These people had spent the last few days at the show creating a video game from scratch using only XNA Express Edition. The winner looked very snazzy, with real time lighting and all sorts. If the competition runs next year there will be somebody from Hull in the mix, you mark my words.

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XNA Winners

Then, having drunk and eaten our fill, and with the band ringing in our ears it was out into the chill night for a brisk walk back up the hill to the hotel.

From Shaders to Singstar via Mario

We started the day bright and early. At 9:00 we were learning how to use shaders at an XNA lab.

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Plenty of nice monitors for the XNA lab..

It has to be said that I'm not actually a great video game programmer. But after today I'm a lot happier writing shader code. Even if it looks a lot like C++. Once we'd got our flashy music player working I bailed out of the lab and headed for the next keynote. I really wanted to see the next man speak.

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Building Mr Miyamoto

Shigeru Miyamoto is a true video gaming legend. The man behind Mario and a host of other Nintendo classics last came to GDC 8 years ago, and today he was back to give another presentation. The slant was broadly similar to the Sony pitch yesterday. Community is good. Games which are fun are good. And we now have games which can bring in people who up until now have never played games. Including Mrs. Miyamoto. The presentation ended with some mouth watering footage of Super Mario Galaxy.

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Coming to a Wii near you soon

At lunchtime I took a bunch of pictures.

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Reflections on a city square

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Flowers

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Another nice day

Later on there was another community themed talk, this time by the brains behind EyeToy, SingStar and Buzz. It seems to me that games are getting more and more mainstream, and soon they will be part of life for pretty much everyone. Later we went for another wander.

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567 Pine

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Grant

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More nice lumpy streets

A planet you are going to want

Today was the day that the conference really got going. The exhibition was open and we had the first keynote presentation.

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Crowd pleasing football

Before the presentation we played a kind of football, bouncing a large ball into goals each side of the auditorium. Our side lost. Then  it was on with the show. This one was from Sony, who make the awesomely powerful (so they keep telling us) PS3. Very little that I've seen of the PS3 has convinced me of this power.

With the exception of MotorStorm and some tech demos there has been little that has impressed  me about this machine so far. Namco should be singled out for an especially big kicking at this point, their PS3 versions of Tekken and Ridge Racer are a textbook exercise in lazy launch coding. I can understand the pressures that they must be under, but I still can't see  an excuse for serving up poor rehashes of previously great games. Anyhoo, I digress.

Fortunately today the talk was not pixel pushing power, but community. Things kicked off with a description of the Home service. This is not an old BBC radio channel, but a virtual world of take on your personal space on the PS3.

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Coming to a life near you

You can wander through an advertising adorned 3D environment, select and position furniture and Sony products around the place and generally make your pretend existence and appearance better than the one you have at home. There is a community area too where you can play pool better than in real life, and a place to put the trophies from all the games you've bought.

There was no evidence of a world between these virtual spaces, so whether you can walk across rolling hills and ford babbling brooks to get to your friends pad for a spot of low quality Tekken remains to be seen, but if Sony get their act together on this one I can see property values in Second Life taking a bit of a downturn.

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A virtual world worth visiting

At the end of the talk was the best bit. The game "Little Big Planet" takes social gameplay, realtime physics and the rendering power of the PS3 and creates a really fun place to be where you can build and modify the game environment as you play the game. This did look good, and had a Nintendo like appeal, in that I could actually see a game that was using the technology to make new kinds of gameplay experience.

At the end of the presentation I must admit that I'm now quite happy to be getting a PS3, something that I wasn't too sure of when I went in...

The Art of Selling

"Do you want to buy a 1 gigabyte memory card for your camera for 10 dollars?".

The question was appealing. The cards normally cost a good bit more than that. So we wandered into the camera shop at Fisherman's Wharf to complete the transaction. A minion was dispatched to find the relevant component. Whilst I waited, conversation turned to the camera hanging around my neck.

"Do you have a wide angle adapter?". Why, yes I do.

"Can I see it?". A confusing request, he works in a photo shop for heaven's sake, he must have plenty of his own lenses to look at. "No need, I'm quite happy with it".  

"How much did you pay for your camera?". Now, this is sensitive information. I'm pretty sure it wasn't a massive bargain, but I was happy with what it cost.

"I can do you the same model for 250 dollars". This is irritating, that is around half what I paid and frankly an unbelievable price. And besides, I've already got one, and good though it is, I'm not sure why I'd need two. And where's that memory card?

Meanwhile, another salesman is working on Jon. Zoom lenses are being produced and snapped on and off camera bodies. Demonstration pictures are being taken and pored over. And more unbelievable prices are being bandied around. Finally a price is named that is so unbelievable that Jon decides to take the plunge.

"I'll take it". Stuff happens quickly. You don't need the box. You do need a lens filter (and an amazingly expensive one at that). Better yet, why don't you let me sell you an even more powerful lens and a converter. More money, but well worth it. We'll give you an even better price if you pay cash. Not got the cash? We have a machine over there just itching to eat your card and give you money to give us. Jon walked over to the machine. Then something snapped.

Without a word he turned and left the shop, I followed. Much clamour behind us about the bargains we have missed out on.

And I never did get my ten dollar memory card.

Later we shopped a little further down. A friendly and helpful assistant found things in the right sizes, kept them by the till for me and was friendly and polite all the way through. And she got a sale.

The Rob and Jon Show

Today was the day that Jon and I sang for our supper, so to speak. We were the "international" part of an international discussion of computer games and curriculum. I talked about XNA and Jon talked about Skill Set Accreditation. We both only had five minutes to fill, which is both a blessing and a curse. Not much time for bad things to happen, but hard to fit everything in. In the end it all went swimmingly. And there are pictures.

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Gathering for the conference

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Need a haircut

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Had a haircut

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A bit of abstract stuff

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Flags

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Off for a walk

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This is what makes the cable cars work....

 

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Nice Church

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Wires

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Refueling

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Bikes

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I love this kind of stuff...

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Down on the wharf. Ask Jon about the lens he nearly bought...

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Work that lens....

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I've no idea what the boat is called. But it looks nice

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"Love Songs" album cover shot....

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Our hotel is about under that flag...

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Nice sky

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..and just one more...

A Gaming Education

This is a text heavy post. Sorry about that, but I figured I'd better write some proper stuff so that the boss doesn't think I've spent all my time in SF (you are allowed to call it that once you've been here three days) wandering round taking photographs...

Today we discussed computer games in the context of education. Which has been very interesting. Quite a bit of the discussion has been outside the scope of what we presently do at Hull, but it is fascinating in itself. At Hull we teach Computer Science with Games Programming.

The word with in our course title is very important. It means that we are going to make you into a Computer Scientist, but one who can work with the particular needs of the computer games industry. This means that you'll be grappling with performance issues, 3D graphics, physics and artificial intelligence, because that is what sits underneath games and makes then tick. You will also be dealing with things like project management, software engineering and working in a team, because this is how games are actually got out of the door and into the shops.

We do not teach game design, story telling, character construction or fine art. These are totally separate fields and dealt with by specialist team members. However, a lot of folks at the conference do teach this material. And it is fascinating. We had some game industry gurus along to give us their take on education and research and the results are thought provoking stuff.

The first thing that came up was  how little we really know about computer games and education. We are only just starting to figure out what categories of material there are in the field, and how they relate to each other, and what we can teach about them. There is quite a bit of resistance to teaching about games in academic circles, which I think is a shame. Media is a well established area of study, and I think that compared to computer games it is somewhat shallow.

After all, we don't find completely new forms of TV receiver, with new and interesting abilities, appearing every five years. And the narrative and structure of content delivered with just a picture and some sound that you sit in front of is much more restrictive than something that you can interact with directly. Perhaps things will change, perhaps we'll get the word game out of computer gaming, align it with the entertainment field, and then it will become more respected as an area for study. Perhaps.

Doug Church from Electronics Arts delivered the keynote, talking about research in computer games. The news was not good. Points that he made included (apologies for any mis-quotes):

  • From a research point of view the games writers don't know  what they want, over and above the immediate problems that they have to solve in the present release. Blue sky research would be nice, but who has time for blue sky?
  • There is no grammar for describing content. Games are described in terms like "a bit of Grand Theft Auto with a Tekken twist" because there is simply no other way of expressing what they are.
  • There is no publishing culture in the games business. After all, why would you give away your hard earned knowledge in a paper for others to read? The way that ideas and techniques move around is when people move with them.
  • There are no shared tools between academia and industry. Industry builds up and  tears down tools so rapidly that these are usually unstable, transient and poorly documented, and so of limited use anyway.
  • Games writers hardly ever use books about game design, or techniques which are taught for this purpose. They go with experience and track record when deciding what to do and who to hire. They also play lots (and lots) of games - which academics may not.
  • Not all game writers read published research, although they can be enticed into it by a good looking demo.

So, with all that said, what do we do? Well, there was an acknowledgement that students are where the future is at, and they must be connected to  the profession, preferably on a one to one basis. Computer game education should be seen as "an invitation into a community and a chance to choose a future". In other words, a game you might like to play I suppose.

The way forward is through frequent, immersive, collaboration between student, teacher and professional. The way I see it, this could just about work. As long as students understand that the business is a profession, and not just a way to live out your fantasies, the industry starts to take a longer term view of research and academics start to play more games and take them more seriously.

Then Doug said something which really cheered me up He emphasized how important it is for the game creators to function as a team, communicate ideas to each other and plain just work together. "Human interaction is the hardest part of the job".We've been hammering this at Hull for years, and it is nice to see it brought out again as a priority by the game makers. He also mentioned that estimation is important. Whenever you do something you should try and work out how long you think it will take. Apparently he process of making  a wrong guess is very useful educationally...

Then after lunch we did some work on creating gameplay that was intriguing. We played a game involving bits of paper and paperclips, and then fiddled with the rules and changed the scenario. This was great fun. At the end we had something that we might want to take somewhere into a computer program. Things that came out:

  • If you want to teach with games, you are going to teach procedures, not facts.
  • The items in the game end up being incidental, whether they are monsters, buildings, cars, people or whatever. Players figure out what they represent in terms of the game and then work with that.
  • You can completely change the character of a game by making very simple, subtle changes to the rules of play.
  • You can design really interesting gameplay just with paper and paperclips.

I'd love to take these ideas and get students to brainstorm some gameplay and then build it. I'm not sure if this would be part of our taught provision at Hull, but it would be good fun for our fledgling game creators club to have a go it. Inspiring stuff.

Teaching Fun and Games

Did some proper work today. We saw some very good presentations about the way in which games are made, and what games makers do. There was also some good stuff on gameplay.

I'll put up a more lengthy discourse on this later, for now you'll have to do with some pictures:

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A great place for lunch

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This is the Cheesecake Factory atop Macy's

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It has a great bar. The temptation to start at one end and work our way along was hard to resist...

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..but this is the view from the balcony. And the main reason I went.

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Star and Stars and Stripes

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Jon waits patiently. Enjoying his coffee......

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Back to ground level

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Flowers

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Night streets

Managed to stay up to 8:00 pm today. Maybe even later tomorrow....

SF Shopping

The good news (I guess) is that after today the conference will start, which will mean an end to sight seeing and a great reduction in the picture count. However, until then....

Having got this wide angle lens thingy I though I'd have a play with it. So we set off downtown in search of shiny things to buy and photo opportunities.

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What happens when you don't use the fisheye correctly

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What happens when you do...

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Yummy

We found this shop which sells amazing tellies for amazing prices. If I could get one to work in the UK I'd bring one home on Saturday. There were flat screens built into all kinds of really detailed models. Curse you NTSC...

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Stylish TVs are us

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Love the colours

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If we ain't got it, it means you don't need it..

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I've bought mine, comrade..

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I love these models, I really wanted a Jane Austen action figure for number one wife, but they don't seem to do that one

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More wideangle misuse

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..and again

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Some captions write themselves

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Whenever we go back to the hotel, it is always uphill.....

SF Sightseeing

Authors Note: this is another graphics heavy post. Sorry about that.  But there are some nice pictures (and I've put even more on Flickr)

Some things you just have to do. If you go to San Francisco you have to go see the bridge. So we did. Boarded a boat trip at 10:00 in the morning (which was very quiet, we had the run of the top deck) and away we went.

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Tour Boats

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Setting Sail

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Bridge and Boat

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Flying without flapping

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Bridge and Bigger Boat

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Where's Purdy?

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Not as big as ours, but quite impressive non the less

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Contre Jour

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Heading Back

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I bought a sensible hat. Or did I?

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Look at those two gulls taking aim.....

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Gulls and Bridge and Flag

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Sailing

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"The Rock"

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Jon "I'd have cracked out of there in week" Purdy

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So there...

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Jolly boating weather
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Pier 39

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Fancy a pedal? We got the boat in the end

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Tulips


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Boats

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Basking case

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Yep. It's a real one

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Lumpy lanscape

At this point the memory card in the camera was full, and so you are all spared the bucket of frogs that Jon wanted me to take a picture of. However, there is always tomorrow....

Chinese New Year in San Francisco

So we were walking down the street, and wondering if it was normal in San Francisco for people to stand at the side of the road and watch the traffic go past. I mean, they've had cars in America for quite a while, right? And the novelty must have worn off by now you would have thought. We asked someone what was going on and they told us that New Year Parade was just about to go past. I'm pretty sure it wasn't laid on just for us, but it felt like it.

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Waiting for the parade

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Here they come...

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All together now: "Y M C A".....

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Horse Power

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"Did you vote for me? Did you?"

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Cool Outfits

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Coolest Car

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Flying the flag

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Insert "tender behind" joke here

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Of course, we were all really waiting for some dragons

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We were not disappointed

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Does he have a dentist?

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I hope these say nice things.

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And so into the sunset

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Colourfull news

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Back to the hotel

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A nice shot to end on

Chinatown, where it all goes down

Author's note 1: I'm fiddling with the time and dates of posts to make things seem in sequence. And this post is very graphics heavy.

I think I may have used up all my luck for the rest of the year. We arrived and found that the hotel is right on the edge of Chinatown. So there are loads of wonderful shops and stalls to look at, just around the corner. And then we got to see the Chinese New Year parade. And I had my new camera to play with....

Wonderful.

Author's note 2: Most of my pictures also feature some part of Jon Purdy, perhaps a bit of a shiny head or patch of tasteful shirt. See if you can spot him in these shots. There are even more on Flickr for you to refine your Purdy spotting skills.

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Calibration shot for "Where's Purdy" competition. I didn't ask him to smile, which is probably just as well...

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On the way to the hotel (that is not Jon in the foreground)

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Hotel Lobby roof

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Down California Road

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Chinatown

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My kinda store. I'm taking orders......

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Balcony

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Nice brickwork

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Soul Men Sounding Good

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"Win one for me daddy..."

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More stalls

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All set for the Crazy Taxi racing

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Just make sure you use it for the forces of good...

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Open Wide

For some time I've been after a wide angle view for my photographs. I found a shop which had a whole bunch of these. Having negotiated a really good price (no - really) I bought this thing to whack on the front of the camera which gives it an almost-fisheye effect (hence the round edges). This was the test shot in the shop. You might see this used to some effect in later snaps.

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If you are going to make a bronze statue, why would  you make it doing that?

More later.

Travel in Hope and Pain

I've managed to wangle a trip to the Game Developers Conference in San Francisco California. Not quite sure how I did it, but very pleased to be going. Anyhoo, we made trip today. We started in Humberside airport at 5:00 am and thence (posh prose) we moved  on to Amsterdam.

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Starting from Schipol

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"The Dammed" assemble

The plane was full. And I mean full.  And since it was the "nerd express" to the conference everybody had used their internet skills to bag all the best seats by booking online. This meant that there was not a tall seat for Rob. The cabin staff were very sorry. I was even sorrier.

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Legoom, KLM style

There should be a rule requiring airlines to hold the legroom seats for tall blokes like me who really need it. Perhaps I should start an e-petition... Mind you, winging about slightly uncomfortable seats on a free trip to California sounds a bit rich to me, so perhaps I'll keep quiet.

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The girl in the window seat took a picture for me

Anyhoo, we got there OK and on time, and had a smooth taxi ride to the hotel.

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First view of SF

We are going to freshen up (whatever that means) and then go for a wander round town. For the first time ever, I'm staying in a city with a proper middle (as opposed to a bunch of malls) and so it should be fun.

Pastemaster 2 Launched

PasteMaster 2
Pasty Powerhouse...

I've developed a tool for assessment which has proved useful. It provides a means by which you can quickly and easily create pro-forma comments and mark values and then insert them into any document. The comments are entered into a number of categories and given marks (if you want to). Then, when you select them they are copied into the bottom area and the total calculated.  Pressing Clear gets rid of the comments and sets the total to 0. The comment text is automatically loaded into the paste buffer so that you can just paste it into any Windows application. The comments are remembered automatically, and there are 6 pages available.  You can download an installer for the program here.

Burn In

I've just abut got my magic message system to working on the big plasma.  It displays the time on the screen in a nicely muted shade of grey. I'd heard that plasma screens have problems with burn in, and I thought I had been careful to avoid that. So when we turned the display off to plug in our new PS/3 I was mortified to see the time etched on the screen......

Fortunately, when our shiny new PlayStation 3 was fired up, nobody could see the damage, which cheered me up a bit. We were playing Ridge Racer, which looked OK but no better than versions on other platforms (even the PSP version compared well...)

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Underwhelmed

Now, we were using the composite output to drive the display. And Ridge Racer is not one of the better launch titles. But I have to say that the experience did very little for me and the rest of the bunch around the machine.

When we had the Wii running we would usually find a bunch of laughing people waiting to have a go. With the PS/3 nobody seemed that impressed, even when they found out what was running the show. I'm told that it can do great things, and I'm looking forward to seeing it run on a decent connection with a better game.

Actually the best part of it was when I turned the PS/3 off. And found that my burned in time display had been replaced by the Ridge Racer speedo...... 

Service with a Smile

Went to Doncaster today for an external exam board meeting. Meant I missed some meetings at Hull, which was nice. The way I see it, they should schedule every meeting I have to go to at exactly the same time, so that I can pick the one I want to attend, and then have a good excuse to avoid all the rest.

Anyhoo, I shot off down the motorway, looked at some student work, had some very constructive discussions (which is par for the course at Doncaster) and then it was time to eat. We usually have a working lunch of sandwiches just before the exam board. But not today. Today we ate in the training restaurant. Which was wonderful. We were surrounded by attentive, polite, friendly (if a little nervous) faces who did the whole "posh nosh" thing around us.

As they were still being trained they had not picked up any of the habits of waiters that I have had to deal with in the past. In other words they didn't hide, bring the wrong thing, look down their nose at me when I ask for the house white (or even worse, a glass of water) and treat me like an idiot.  The food was great, the service was great, and I didn't have to pay. That to me is perfection...

The Humming Bag of Danger

My bag has started humming to itself. Scared me half to death when I first heard it at 3:00am. Scared me even more when I found out what it was.

Under Vista, if I ask my machine to Sleep it doesn't quite behave the same as it used to. Sometimes it wakes up. In my bag. Being wrapped in plastic doesn't do much for airflow, so the thing just sits there humming and getting hot. I'm sure it would shut down before it set fire to the house, but it is rather worrying.

Number one son has had the same thing happen with his Mac Portable, so this thing might be becoming common.  The way I see it, if you are putting your machine in your bag, you really should hibernate the device. This copies the entire memory to disk and then shuts down completely. The effect is similar to sleep, except that it takes a bit longer to wake up because the file has to be loaded off the disk when the power comes back on. With sleep the memory content is retained and so the machine can come back instantly. But it seems like computers are becoming lighter sleepers.....